Spells

Circle 1

Picture Name Description Type Int. Req. Mana Req.
Magic Missile

Magic Missile

Shots a small missile wich does 10 damage.

Light

18

8

Heal

Heal

Recover 12-22 HP.

Heal

20

15

Create Food

Create Food

This spell creates a meat or bread.

Create

18

18

Circle 2

Picture Name Description Type Int. Req. Mana Req.
Energy Bolt

Energy Bolt

Shots a small ball of energy that does 20 damage in a 2x2 area

Light

24

15

Stamina Drain

Stamina Drain

Absorb between 14-24 SP from the target.

Stamina

22

14

Recall

Recall

Will teleport to your city.

Teleport

20

15

Defence Shield

Defence Shield

Increase your physical defense for 60 seconds.

Defense

26

19

Celebrating Light

Celebrating Light

Fireworks.

Create

26

19

Circle 3

Picture Name Description Type Int. Req. Mana Req.
Fire Ball

Fire Ball

Shots a small ball of fire that does 22 damage in a 2x2 area.

Fire

26

27

Great Heal

Great Heal

Recover 36 to 180 HP.

Heal

28

28

Staminar Recovery

Staminar Recovery

Recover 12 to 40 the target stamina in an area of 2x2.

Stamina

20

20

Protection From Arrow

Protection From Arrow

Creates a 100% effective protection against the arrows to the target for 60 seconds.

Defense

20

22

Hold Person

Hold Person

Paralyze the target for 30 seconds or until he gets damage

Hold

26

24

Possession

Possession

Picks up an item from the floor and when there is nobody on the top of it.

Possess

26

25

Poison

Poison

Poisons the target.

Poison

29

25

Great Staminar Recov

Great Staminar Recov

Recover 20 to 80 the target stamina in an area of 3x3.

Stamina

20

45

Circle 4

Picture Name Description Type Int. Req. Mana Req.
Fire Strike

Fire Ball

Shots a medium ball of fire that does 13 to 15 damage in a 2x2 area.

Fire

34

36

Summon Creature

Summon Creature

Summons a creature that will follow you and attack your enemies.

Creation

38

35

Invisibility

Invisibility

Makes the target invisible for 60 seconds.

Invisibility

30

31

Protection From Magic

Protection From Magic

Creates a 50% spell damage protection. Last 60 seconds.

Defense

32

35

Detect Invisibility

Detect Invisibility

Detects the invisible enemies on your screen.

Detect

30

33

Paralyze

Paralyze

Paralyze the target for 60 seconds. Spell damage cancels the effect.

Hold

36

35

Cure

Cure

Cures the poison of the target.

Cure

35

32

Lightning Arrow

Lightning Arrow

Shots a magic arrow, does 10-30 HP damage.

Light

38

32

Tremor

Tremor

Generates a damage of 23 in a 2x2 area.

Earth

33

34

Circle 5

Picture Name Description Type Int. Req. Mana Req.
Fire Wall

Fire Wall

Creates a Fire Wall of 5 blocks.

Fire

45

42

Fire Field

Fire Field

Creates a Fire field in a 3x3 area.

Fire

48

48

Confuse Language

Confuse Language

The target wont understand the language.

Confusion

42

40

Lightning

Lightning

A lighting fall from the sky causing 20 damage.

Light

47

44

Great Defense Shield

Great Defense Shield

Increases the physic defense of the target for 60 seconds.

Defense

46

45

Chill Wind

Chill Wind

Creates a small torment of Ice causing 20-22 damage and chilling the target for a few seconds.

Ice

50

48

Poison Cloud

Poison Cloud

Creates in an 3x3 area a poison cloud.

Poison

49

48

Triple Energy Bolt

Triple Energy Bolt

Shots 3 energy bolts dealing 22-24 damage in a 2x2 area.

Light

45

40

Circle 6

Imagen Name Description Type Int. Req. Mana Req.
Berserk

Berserk

Increases the physical damage (not criticals, just normal hits) for 40 seconds.

Increased damage

59

57

Lightning Bolt

Lightning Bolt

Shots a lighting bolt dealing 10-20 damage in a 2x2 area.

Light

58

58

Mass Poison

Mass Poison

Same as poison, but stronger.

Poison

52

54

Spike Field

Spike Field

Generates in a 5x5 area an spike field that chills. Last 30 seconds.

Ice

56

56

Ice Storm

Ice Storm

Creates a whirlwind that chills a target in a 3x3 area.

Ice

59

58

Mass Lightning Arrow

Mass Lightning Arrow

Shots 3 arrows dealing 10-20 damage.

Light

53

55

Ice Strike

Ice Strike

Creates an small ice rain in a 2x2 area, dealing 20-22 damage and chilling the target.

Ice

60

59

Blue Fire

Blue Fire

Set in fire a block, it will do fire damage over time and wont remove the paralyze.

Fire

65

120

Circle 7

Picture Name Description Type Int. Req. Mana Req.
Energy Strike

Energy Strike

Create energy balls that hits the targets by 25-28 in a 2x2 area.

Light

67

65

Mass Fire Strike

Mass Fire Strike

Creates a fire ball that explodes, dealing 24-28 damage in a 2x3 area.

Fire

85

80

Confusion

Confusion

The target gets confuse and cant difference between enemies and allies.

Confusion

75

78

Mass Chill Wind

Mass Chill Wind

Creates a big ice storm that chills the targets for several seconds in an area of 2x2. It also deals 20-23 damage.

Confusion

93

90

Earthworm Strike

Earthworm Strike

Summons a magic worm that emerge from the earth, biting the target. It deals 20-23 damage in a 2x2 area.

Earth

97

80

Absolute Magic Protect

Absolute Magic Protect

Generates an absolute protection against any spell. It last 60 seconds and can be canceled.

Defense

142

90

Armor Break

Armor Break

Produce a reduction of the endurance of the armors. Also deals 15-28 damage.

Break

97

90

Scan

Scan

Scans the HP fo the target (only mobs).

Scan

70

50

Circle 8

Picture Name Description Type Int. Req. Mana Req.
Bloody Shock Wave

Bloody Shock Wave

Generates a shock wave that deals 23-29 damage all the way to the target. Every hit has a 2x2 area.

Fire

105

120

Mass Confusion

Mass Confusion

Same as confusion, but longer.

Confusion

130

125

Mass Ice Strike

Mass Ice Strike

Creates a big ice rain that chills and deals 24-28 damage in a 2x2 area.

Ice

133

120

Cloud Kill

Cloud Kill

Creates a 5x5 area with a strong poison cloud. It last 30 seconds

Poison

133

120

Lightning Strike

Lightning Strike

Shots 3 lights from the caster dealing 20-24 damage in a 2x2 area.

Poison

133

120

Cancellation

Cancellation

Cancels all the buffs over the target.

Cancel

135

120

Illusion Movement

Illusion Movement

Inverts the direction of the attack and movement of the target.

Confusion

160

150

Circle 9

Picture Name Description Type Int. Req. Mana Req.
Illusion

Illusion

Makes the target see all the characters same as he. Last 20 seconds.

Confusion

150

143

Meteor Strike

Meteor Strike

A meteor falls dealing 52-58 damage in a 2x2 area.

Fire

169

120

Mass Magic Missile

Mass Magic Missile

Shots a missile that explodes when hits the ground, dealing 52-54 damage in a 3x3 area.

Light

185

160

Inhibition Casting

Inhibition Casting

Makes the target can not cast any spell for 40 seconds.

Inhibition

180

180

Heal Spot

Heal Spot

Creates a heal field in a 1x1 area, healing the target in the spot.

Heal

65

100

Fury Of War

Fury Of War

Increases the physical damage (not criticals, just normal hits) for 40 seconds. (damage x 7).

Increased damage

59

200

Circle 10

Picture Name Description Type Int. Req. Mana Req.
Mass-Illusion

Mass-Illusion

Makes the target see all the characters same as he. Last 60 seconds.

Confusion

180

200

Blizzard

Blizzard

Creates a blizzard that chill the targets, dealing 44-56 damage in a 3x3 area. It hits everything in his way from the caster to the target.

Ice

180

200

Resurrection

Resurrection

Revives the target. This spell can only be used if the caster has the Resurr Wand equipped and can only be casted once in 20 mins.

Resurrection

-

200

Mass Illusion Movement

Mass Illusion Movement

Inverts the direction of the attack and movement of the target in a 3x3 area. It last longer than Illusion Movement.

Confusion

200

200

Earth Shock Wave

Earth Shock Wave

Raises the earth doing 54-66 damage in a 2x2 area. It hits everything in his way from the caster to the target. Also drains stamina from the targets.

Earth

200

180

Storm Of Death

Storm Of Death

Lights will fall from the sky, dealing 84-96 damage in a 2x2 area. It hits everything in his way from the caster to the target.

Light

200

250

 
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