Circle 1 |
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Picture | Name | Description | Type | Int. Req. | Mana Req. |
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Magic Missile |
Shots a small missile wich does 10 damage. |
Light |
18 |
8 |
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Heal |
Recover 12-22 HP. |
Heal |
20 |
15 |
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Create Food |
This spell creates a meat or bread. |
Create |
18 |
18 |
Circle 2 |
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Picture | Name | Description | Type | Int. Req. | Mana Req. |
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Energy Bolt |
Shots a small ball of energy that does 20 damage in a 2x2 area |
Light |
24 |
15 |
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Stamina Drain |
Absorb between 14-24 SP from the target. |
Stamina |
22 |
14 |
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Recall |
Will teleport to your city. |
Teleport |
20 |
15 |
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Defence Shield |
Increase your physical defense for 60 seconds. |
Defense |
26 |
19 |
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Celebrating Light |
Fireworks. |
Create |
26 |
19 |
Circle 3 |
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Picture | Name | Description | Type | Int. Req. | Mana Req. |
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Fire Ball |
Shots a small ball of fire that does 22 damage in a 2x2 area. |
Fire |
26 |
27 |
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Great Heal |
Recover 36 to 180 HP. |
Heal |
28 |
28 |
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Staminar Recovery |
Recover 12 to 40 the target stamina in an area of 2x2. |
Stamina |
20 |
20 |
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Protection From Arrow |
Creates a 100% effective protection against the arrows to the target for 60 seconds. |
Defense |
20 |
22 |
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Hold Person |
Paralyze the target for 30 seconds or until he gets damage |
Hold |
26 |
24 |
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Possession |
Picks up an item from the floor and when there is nobody on the top of it. |
Possess |
26 |
25 |
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Poison |
Poisons the target. |
Poison |
29 |
25 |
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Great Staminar Recov |
Recover 20 to 80 the target stamina in an area of 3x3. |
Stamina |
20 |
45 |
Circle 4 |
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Picture | Name | Description | Type | Int. Req. | Mana Req. |
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Fire Ball |
Shots a medium ball of fire that does 13 to 15 damage in a 2x2 area. |
Fire |
34 |
36 |
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Summon Creature |
Summons a creature that will follow you and attack your enemies. |
Creation |
38 |
35 |
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Invisibility |
Makes the target invisible for 60 seconds. |
Invisibility |
30 |
31 |
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Protection From Magic |
Creates a 50% spell damage protection. Last 60 seconds. |
Defense |
32 |
35 |
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Detect Invisibility |
Detects the invisible enemies on your screen. |
Detect |
30 |
33 |
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Paralyze |
Paralyze the target for 60 seconds. Spell damage cancels the effect. |
Hold |
36 |
35 |
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Cure |
Cures the poison of the target. |
Cure |
35 |
32 |
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Lightning Arrow |
Shots a magic arrow, does 10-30 HP damage. |
Light |
38 |
32 |
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Tremor |
Generates a damage of 23 in a 2x2 area. |
Earth |
33 |
34 |
Circle 5 |
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Picture | Name | Description | Type | Int. Req. | Mana Req. |
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Fire Wall |
Creates a Fire Wall of 5 blocks. |
Fire |
45 |
42 |
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Fire Field |
Creates a Fire field in a 3x3 area. |
Fire |
48 |
48 |
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Confuse Language |
The target wont understand the language. |
Confusion |
42 |
40 |
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Lightning |
A lighting fall from the sky causing 20 damage. |
Light |
47 |
44 |
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Great Defense Shield |
Increases the physic defense of the target for 60 seconds. |
Defense |
46 |
45 |
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Chill Wind |
Creates a small torment of Ice causing 20-22 damage and chilling the target for a few seconds. |
Ice |
50 |
48 |
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Poison Cloud |
Creates in an 3x3 area a poison cloud. |
Poison |
49 |
48 |
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Triple Energy Bolt |
Shots 3 energy bolts dealing 22-24 damage in a 2x2 area. |
Light |
45 |
40 |
Circle 6 |
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Imagen | Name | Description | Type | Int. Req. | Mana Req. |
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Berserk |
Increases the physical damage (not criticals, just normal hits) for 40 seconds. |
Increased damage |
59 |
57 |
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Lightning Bolt |
Shots a lighting bolt dealing 10-20 damage in a 2x2 area. |
Light |
58 |
58 |
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Mass Poison |
Same as poison, but stronger. |
Poison |
52 |
54 |
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Spike Field |
Generates in a 5x5 area an spike field that chills. Last 30 seconds. |
Ice |
56 |
56 |
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Ice Storm |
Creates a whirlwind that chills a target in a 3x3 area. |
Ice |
59 |
58 |
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Mass Lightning Arrow |
Shots 3 arrows dealing 10-20 damage. |
Light |
53 |
55 |
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Ice Strike |
Creates an small ice rain in a 2x2 area, dealing 20-22 damage and chilling the target. |
Ice |
60 |
59 |
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Blue Fire |
Set in fire a block, it will do fire damage over time and wont remove the paralyze. |
Fire |
65 |
120 |
Circle 7 |
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Picture | Name | Description | Type | Int. Req. | Mana Req. |
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Energy Strike |
Create energy balls that hits the targets by 25-28 in a 2x2 area. |
Light |
67 |
65 |
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Mass Fire Strike |
Creates a fire ball that explodes, dealing 24-28 damage in a 2x3 area. |
Fire |
85 |
80 |
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Confusion |
The target gets confuse and cant difference between enemies and allies. |
Confusion |
75 |
78 |
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Mass Chill Wind |
Creates a big ice storm that chills the targets for several seconds in an area of 2x2. It also deals 20-23 damage. |
Confusion |
93 |
90 |
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Earthworm Strike |
Summons a magic worm that emerge from the earth, biting the target. It deals 20-23 damage in a 2x2 area. |
Earth |
97 |
80 |
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Absolute Magic Protect |
Generates an absolute protection against any spell. It last 60 seconds and can be canceled. |
Defense |
142 |
90 |
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Armor Break |
Produce a reduction of the endurance of the armors. Also deals 15-28 damage. |
Break |
97 |
90 |
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Scan |
Scans the HP fo the target (only mobs). |
Scan |
70 |
50 |
Circle 8 |
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Picture | Name | Description | Type | Int. Req. | Mana Req. |
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Bloody Shock Wave |
Generates a shock wave that deals 23-29 damage all the way to the target. Every hit has a 2x2 area. |
Fire |
105 |
120 |
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Mass Confusion |
Same as confusion, but longer. |
Confusion |
130 |
125 |
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Mass Ice Strike |
Creates a big ice rain that chills and deals 24-28 damage in a 2x2 area. |
Ice |
133 |
120 |
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Cloud Kill |
Creates a 5x5 area with a strong poison cloud. It last 30 seconds |
Poison |
133 |
120 |
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Lightning Strike |
Shots 3 lights from the caster dealing 20-24 damage in a 2x2 area. |
Poison |
133 |
120 |
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Cancellation |
Cancels all the buffs over the target. |
Cancel |
135 |
120 |
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Illusion Movement |
Inverts the direction of the attack and movement of the target. |
Confusion |
160 |
150 |
Circle 9 |
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Picture | Name | Description | Type | Int. Req. | Mana Req. |
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Illusion |
Makes the target see all the characters same as he. Last 20 seconds. |
Confusion |
150 |
143 |
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Meteor Strike |
A meteor falls dealing 52-58 damage in a 2x2 area. |
Fire |
169 |
120 |
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Mass Magic Missile |
Shots a missile that explodes when hits the ground, dealing 52-54 damage in a 3x3 area. |
Light |
185 |
160 |
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Inhibition Casting |
Makes the target can not cast any spell for 40 seconds. |
Inhibition |
180 |
180 |
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Heal Spot |
Creates a heal field in a 1x1 area, healing the target in the spot. |
Heal |
65 |
100 |
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Fury Of War |
Increases the physical damage (not criticals, just normal hits) for 40 seconds. (damage x 7). |
Increased damage |
59 |
200 |
Circle 10 |
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Picture | Name | Description | Type | Int. Req. | Mana Req. |
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Mass-Illusion |
Makes the target see all the characters same as he. Last 60 seconds. |
Confusion |
180 |
200 |
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Blizzard |
Creates a blizzard that chill the targets, dealing 44-56 damage in a 3x3 area. It hits everything in his way from the caster to the target. |
Ice |
180 |
200 |
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Resurrection |
Revives the target. This spell can only be used if the caster has the Resurr Wand equipped and can only be casted once in 20 mins. |
Resurrection |
- |
200 |
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Mass Illusion Movement |
Inverts the direction of the attack and movement of the target in a 3x3 area. It last longer than Illusion Movement. |
Confusion |
200 |
200 |
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Earth Shock Wave |
Raises the earth doing 54-66 damage in a 2x2 area. It hits everything in his way from the caster to the target. Also drains stamina from the targets. |
Earth |
200 |
180 |
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Storm Of Death |
Lights will fall from the sky, dealing 84-96 damage in a 2x2 area. It hits everything in his way from the caster to the target. |
Light |
200 |
250 |